Resident Evil HD Remaster - Jill Speed Run Guide





This is a speed run guide for Jill's story in the Remaster of Resident Evil. The walkthrough was made with the PS3 HD version (released in 2015) but is also compatible with the other HD versions and the GameCube remake.



There are many advantages to completing a speed run. Most notably, unlocking the unlimited Rocket Launcher, which will be awarded for a time under 3 hours on Normal difficulty or higher.



We recommend that you have a good knowledge of the environments featured in the game and the enemies you'll encounter. This guide is not intended to help those on a first run-through and is not spoiler free. We recommend an initial thorough exploration of all maps to enable them to sink into your memory.



In order to create an at-a-glance guide, we have invented a shorthand in which we give areas a nickname of sorts. For example, rather than "East Wing Save Room", we refer to "Barry's Save Room" as we feel that the memory of story events is more likely to jog your memory in a hurry than confusing compass-based directions. This works for us at least!



We do not list every area that you will pass through all the time, as we again assume that you have a decent knowledge of the game's geography and how to get from A to B. However, we have pointed out the most useful shortcuts and recommend that you make full use of them. For example, by simply unlocking the gate after the Crow Puzzle Room you can avoid many unnecessary enemy encounters. This shortcut is also useful if the door near Barry's Save Room breaks, which is more likely on higher difficulties.



Using this walkthrough, which was compiled over 3 play-throughs, including a knife-only run, we have successfully completed two speed runs in less than 3 hours. Our first attempt was 2 hours 53 mins on Very Easy and our second was even faster at 2 hours 47 mins on Normal.











Neither attempt was perfect (enemies grabbed us, camera angle/control issues, human error) so it just goes to show that you don't need to panic if you make a small mistake and practice will make perfect in the end. However, do not dawdle (except when carrying the Fuel in the Laboratory) and do not attempt to kill everything. Especially on Normal Mode or higher you won't have time to collect enough ammo, so avoid what you can and use your Defence Items wisely. We have noted in the walkthrough which enemies have to be killed in order to proceed, so you can avoid everything else in theory.



We have not included herb, ammo or Ink Ribbon pick-ups as we will leave it up to your discretion. This guide is strict on item management for maximum efficiency, but there is almost always a spare inventory space for emergencies or an item box close by. An example of an optional, but useful pick-up is the Self Defence Gun in the Residence. It can only fire one shot, but is extremely useful towards the end of the game where your ammo will be scarce. You should also be aware that we have made few save suggestions so again, this is at your discretion whenever you pass through or near a Save Room. On the plus side, a speed run is a perfect time to try for the no-save achievement!



Don't forget that some items need to be examined or combined to create a final product. For example, the Last Book Vol 1 needs to be examined to reveal the Medal Of Eagle. We have written such cases as a flow chart for quick reference.



If you are prompted in-game to discard an item (usually a key), always do so as it will free up valuable space and the game doesn't try to trick you (as we used to think in the PS1 version!). You will not need this item again.



We have provided all codes or solutions to save you the time of back-tracking, but be aware that some puzzles have random solutions and we have indicated the steps required to solve them as quickly as possible.



Instructions in brackets are optional or scenario-specific instructions which may not apply to your run-through.



Please be careful if you want to take a break from the game as pausing does not stop the clock. The best thing to do is stop playing after you save and quit the game completely, reloading when you are ready to continue. We also suggest skipping cutscenes for the same reason - although we're not sure if this contributes to game time, it doesn't hurt, especially as you've probably seen them all a few times by the time you're ready to do a speed run.



As a final note, we suggest that you ask a friend to read the guide to you whilst you play if possible, just as a rally driver relies on a co-driver for navigation. It is very useful to be aware of your next few moves whilst carrying out the task in hand, as standing around working out your next direction would eventually rack up time. This is how we did it, but if this isn't possible for you, just memorise a section at a time until you get a continuous flow. By the end of it, you could do it in your sleep!



We hope that our guide is useful to you. Please enjoy!



*******



Once you have control, proceed in this order:



Kenneth Corridor



Dining Room - Let Barry kill zombie



Hall - run upstairs and down again - get Lockpick from Barry



Dining Room



Kenneth Corridor



Crow Corridor with Birdcage



Mirror Corridor



Pick up Golden Arrow - Arrowhead



Back to Hall



Out to Graveyard



Unlock Crypt with Arrowhead



Collect Book Of Curses - Sword Key (this key is gold and diamond shaped)



Upper Hall - unlock Sword Key door



U-shaped Corridor



Study With Gramophone - get Dog Whistle & Lighter



Upper Dining Room - use Sword Key



(Pop downstairs to Rebecca's Save Room, drop Lighter & Knife)



Back to Upper Rebecca Save Room Corridor - use Lockpick



Dog Yard - Use Whistle, kill dog, get Collar - Coin - Imitation Key



Unlock door and go through - drop Dog Whistle on leaving



Via Kenneth Corridor and Crow Corridor to Trap Corridor



Take Armor Key (this key is silver) , use Imitation Key



Back to Crow Corridor, Kenneth Corridor to Upper Hall



U-shaped Corridor - use Armor Key on small door and enter to trigger Richard



Enter Knights Puzzle Room via Armor Key double doors



Solve Puzzle - push knights in this order - back right (staff), bottom left (axe) bottom right (shield) - press switch



Get Jewelry Box, solve Puzzle - two halves of heart (front & back of box) - get Death Mask Without Eyes, Nose Or Mouth



Back to Hall via U-shaped Corridor



Woman Drawing Water Room, use Sword Key



Dog Corridor



Close Up Corridor



Use Lockpick on door



Outer Yard - pick up Chemical To Use On Plants



Close Up Corridor



Lower Corridor Outside Barry's Save Room



Barry's Save Room - drop off Mask Without Eyes, Nose Or Mouth, Sword Key (this key is gold and diamond shaped)



Barry's Save Room Lower Corridor



Use Armor Key



Crow Puzzle Room



Solve Puzzle - Orange Bracelet, Purple Necklace, Green Crown - add colours by pressing the closest switch after entering then pressing the first two switches after rounding the corner



Hidden Area, pick up Mask Without Mouth, unlock gate



Through gate, back to Hall via Graveyard



Upper Dining Room



Rebecca's Save Room Upper Corridor



Rebecca's Save Room Lower Corridor



Rebecca's Save Room - drop off Mask Without Mouth, pick up Lighter and Serum (from shelf)



Out to Rebecca's Save Room Lower Corridor



Use Lockpick, get Broken Shotgun



Back out to Rebecca's Save Room Lower Corridor



Use Armor Key - Rattling Window Corridor



Greenhouse - use Chemical - red pipe - get Mask Without Eyes



Rattling Window Corridor, unlock door, out to Kenneth's Corridor, Upper Hall, U-shaped Corridor



Richard's Corridor - if Richard is still alive at this point, Jill will use the Serum



Candelabra Room - light candle, push shelf, get Musical Score



U-shaped Corridor - use Study With Gramophone as a shortcut to avoid a lurking zombie - Barry's Save Room - drop off Lighter, Mask Without Eyes and Serum (if you still have it)



Barry's Save Room Lower Corridor



Shotgun Room - get Shotgun, replace with Broken Shotgun to avoid becoming a Jill Sandwich



Barry's Save Room Lower Corridor, Crow Puzzle Room, Graveyard Shortcut to Hall



Dining Room - pick up Emblem



Kenneth's Corridor



Open Armor Key door



Piano Room - Push shelf to get Musical Score - combine - Moonlight Sonata



Use Moonlight Sonata, play Piano, get Gold Emblem, replace with Emblem



Back to Dining Room - use Gold Emblem - solve clock puzzle - large cog twice left - 6 o'clock - Shield Key (this key is a rusty gold)



Back to U-shaped Corridor, Richard's Corridor, use Shield Key and discard it



Yawn's Attic - avoid Yawn, get Mask Without Nose



U-shaped Corridor - use Study to avoid zombie - Barry's Save Room - get all 4 masks, drop Armor Key (silver key)



Back to Hall, Graveyard



Crypt - use 4 masks, check coffin, kill Crimson Head, push switch, get Stone & Metal Object



Use Crow Puzzle Room Shortcut to Barry's Save Room Lower Corridor, out to Path to Shed - use Stone & Metal Object



In Shed, go down steps and out to Garden With Weather Vanes - solve puzzle - blue to North, red to West



Get to Cabin - get Square Crank



Back to Shed, out to Courtyard With Dogs



Crank Path - use Square Crank



Go through Courtyard With Waterfall, along Pathway to Residence, into Residence



Residence Save Room - drop off Square Crank, pick up Lighter



Pool/Spider Room - get Red Book downstairs on bar, light all three candles and note the pattern and colour of each. They correspond to the pool balls on the table - red=3, green=6, orange=5. Make a note of the candle clues as they are random each time.



Room 002 - push shelves, get Key for Room 001 in bathroom



Room 001 - discard key, get Control Room Key in bathroom (drain water in bath)



Room 002 - Drop down to Underground Passage, push boxes - start with furthest away and work backwards



Aqua Ring - run to double doors, use Control Room Key and discard



Control Room - press switch to drain water, release safety, pull pressure shutter lever, switch oil pressure (for the solution, after entering the Control Room, descend the ladder and go to the table containing a white board which will tell you which oil pressure switch to use - this section is very well hidden and the camera angle can hinder you. This area is near the office chair), release safety, pull lever, drain water



Lower Aqua Ring - go for key, push control panel off ledge, pull lever, fry shark, get Gallery Key



Back to Residence



Gallery - get Insecticide Spray



Bee Corridor - take Map, use Insecticide Spray



Gallery - get Key for Room 003 - use key, don't go through, discard key



Residence Save Room - Make 4 spaces - drop Lighter, and Red Book if needed



Gallery - use code on Chemicals Room door - Refer to your notes regarding the Pool/Spider Room - match the symbol on the keypad with its corresponding pool ball colour and number. We refer to the symbols as eye with horns, eye with lashes and eye with stripe. Basically the code is a combination of the numbers 3, 5 and 6



Chemicals Room - pick up 4 Glass Bottles, collect and mix: water + red, purple + yellow, water + yellow, 10 + 7, 17 + red to make V-Jolt



Back to Upper Aqua Ring, Guard Room, use V-Jolt on roots, discard bottle (actually discards all 4 bottles)



(Back to Residence Save Room - pick up Red Book if dropped)



Room 003 - pick up White Book, use Red Book, solve puzzle



Go through door to Plant 42 Room - kill Plant 42 (or let Barry do it), get Helmet Key from fireplace



Back to Mansion, Barry's Save Room Upper Corridor, to Fireplace Room, use Helmet Key



Room With Moving Walls - push statue to far end, press switch, push statue into alcove



Drop drown, get Last Book Vol.1 - Medal of Eagle



Press switch, enter Grave



Spider Corridor, follow path to B1 Corridor, restore power by switching fuse



Unlock door, go through Kitchen, use elevator



Elevator Corridor Store Room - get Battery



Unlock door to Mirror Corridor, unlock door to Upper Dining Room, Rebecca's Save Room Upper Corridor, use Helmet Key



Bird Puzzle Room - turn off light, push chest, get Red Gemstone from Deer head (on door side of room)



Rebecca's Save Room - drop off Medal of Eagle, Battery



Upper Dining Room, Hall, Lower Hall - use Helmet Key



Art Room - Mirrored Wall Room - get Jewelry Box - combine with Red Gemstone - solve puzzle using the d-pad for accuracy - get Brooch - Spencer Family Emblem Key



Kenneth's Corridor, Crow Corridor With Birdcage, Trap Corridor - use Helmet Key and discard it



Yawn's Library - Kill Yawn, get Last Book Vol. 2 - Medal of Wolf



Use Graveyard Shortcut



Barry's Save Room Lower Corridor - use Spencer Family Emblem Key and discard - switch on lamp, get Metal Object



Barry's Save Room - pick up Battery, Square Crank, drop Medal of Wolf, Metal Object



Out to Courtyard With Dogs , to Crank Path



Courtyard With Fountain - use Battery, take elevator up



Courtyard With Dogs - Crank Path - use Square Crank



Courtyard With Dogs - take elevator down



Run through Waterfall Path into Slippery Slimey Cave - drop Square Crank, pick up Survival Knife



Elevator Chamber - take Shaft



Enrico's Corridor - take Hexagon Crank



Back to Slippery Slimey Cave - use Hexagon Crank



Flamethrower Corridor - Examine boulder on right side, avoid!



Black Tiger Room - use knife on web across door



3rd Boulder Corridor - use Hexagonal Crank thrice, avoid boulder - go left



Turntable Room - solve statue puzzle - get Cylinder - combine with Shaft - Cylinder Shaft



Elevator Chamber - use Cylinder Shaft, code - 4231



Take Elevator



Lisa's Circular Path - Material Transport Room - push box, push switch



Back to Trash Compactor - push box, use Compactor - get Broken Flamethrower



Lisa's Circular Path - pull timed lever, run round, use Broken Flamethrower in hooks



Go through water to Lisa's Bedroom - get Jewelry Box - Stone Ring



Up ladder, out of Cabin, through woods, pick up Stone & Metal Object from by blue door after leaving the Shed, back to Barry's Save Room - drop Hexagon Crank, Survival Knife, pick up Metal Object, combine with Stone Ring - Stone & Metal Object



Use Graveyard Shortcut



Hall - use both Stone & Metal Objects on door behind stairs



Altar stairway - pick up Medal of Eagle, Medal of Wolf



Altar - push 4 stones, use elevator



Circular Courtyard - use Medal of Eagle and Medal of Wolf



Down steps, use elevator



Lab Entrance



Down stairs to Square Corridor



Double doors to Small Security Room - use computer to unlock both doors - username - John, password - Ada, 2nd password - Cell



Visual Data Room - use passcode machine - 8462 - get Power Area Key



Unlock both Power Area Doors - discard key. Use only single door



Power Room 1 - get Fuel Supply Capsule



Fuel Storage Room - get Fuel - DO NOT RUN WITH FUEL



Power Room 1 - set Fuel Supply Capsule



Power Room 3 - switch on power



Elevator Corridor - use switch, take elevator



Tyrant Room - down Tyrant, release door lock, (check near Wesker to obtain Master Key in certain scenarios - if nothing is sparkling, you don't need it)



Use elevator



Lab Lounge - stock up on ammo/herbs, save, leave 1 spare inventory slot



(If you obtained the Master Key, use it here) Emergency Passageway - get Fuse Unit, use Fuse Unit



Take Elevator



Heliport - get Signal Rocket, launch Signal Rocket (kill Tyrant)

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